Life is Strange Reunion Endings Explained: All Four Outcomes and How to Get Them

All four Life is Strange Reunion endings explained: what the final photo choice and rescue count change, plus how to save everyone.

The final stretch of Life is Strange Reunion doesn't hinge on a boss fight or a big moral button — it hinges on two quieter decisions that reshape everything you see in the credits montage. If you're tracking down every Life is Strange Reunion ending, the structure is actually clean: one choice made during the Observatory fire, and one backstage conversation afterward. The problem is that a lot of the online chatter about how these Life is Strange Reunion endings work is simply wrong, including a persistent "time fatigue" rumor that has no basis in the game. Below is a full breakdown of all four outcomes, how to reach each one, and what each says about Max and Chloe.

What Actually Decides the Life is Strange Reunion Endings

Two variables control everything. The first is whether you save everyone during the Observatory fire. The second is a single decision in the game's closing "Partners in Time" scene, where Chloe reads a letter from Moses containing a photo Max took before the fire — and chooses to either hand it to Max or burn it.

That final choice is the real fork in the road, and it changes both the last conversation and the photo montage that plays during the credits. As TheGamer's complete endings guide notes, the montage is the game's way of showing what happens to Max and Chloe after the story ends.

There's also an earlier branch worth knowing about. The endings split from the moment Chloe accuses someone to Noelle and names who is likely to start the fire. Guess wrong as Chloe and the campus fire goes ahead anyway, leaving Max with far more people to rescue. You can still land a good ending after a wrong accusation, but according to ScreenHype's ending breakdown, you must name the correct person as Max if you want to avoid the memorial scene.

All Four Life is Strange Reunion Endings, Explained

EndingRequirementsOutcome
Fail to save everyone, burn the photoAt least one death during the fire; burn Moses' photoMax never learns the photo existed, stays with Chloe, and the montage shows a return to Arcadia Bay
Fail to save everyone, give Max the photoAt least one death; hand over the photoMax resists, then goes back anyway; Chloe is left alone, and Max reaches another version of her
Save everyone, burn the photoEveryone survives; burn the photoSame scene and montage as the first ending, but the secret carries less emotional weight
Save everyone, give Max the photoEveryone survives; hand over the photoMax is tempted but ultimately lets go; the final image implies she burns the photo herself

Fail to Save Everyone and Burn the Photo

If anyone dies in the fire and Chloe burns the photo, Max never finds out she had a chance to go back. That ignorance is a kind of mercy: she carries far less guilt into the ending, and the pair seem genuinely happy.

In this version, Chloe opens the door to Max already in tears, the two talk about a road trip, and the post-credit snapshots reveal they head somewhere deeply familiar to both of them. The montage shows a return to Arcadia Bay, a stop at the old junkyard, and a visit with Joyce. They stay together.

Fail to Save Everyone and Give Max the Photo

Hand over the photo after losing someone and you get the most bittersweet branch in the game. The backstage scene looks fine on the surface, but the montage tells a different story.

Max is the kind of person who cannot stop trying to fix things, and she is carrying trauma from both the original Life is Strange and Double Exposure. She initially seems to resist the temptation to go back, then gives in anyway. The photos show Chloe alone and curled up on a bed. Max does eventually find another version of Chloe and embrace her, but the Chloe you controlled is left behind. It isn't an outright bad ending — it's an unresolved one.

Save Everyone and Burn the Photo

This branch plays out almost identically to the first ending: same conversation, same Arcadia Bay montage, same junkyard and Joyce reunion. The difference is internal rather than visible.

ScreenHype frames this as the ending that leans hardest into Chloe's insecurities, because she chooses to hide the photo despite having saved everyone. TheGamer puts it more bluntly — you're keeping something from Max for no real reason. It's still a solid ending for the duo, just a slightly hollow one.

Save Everyone and Give Max the Photo

This is the ending most players and both guides point to as the best. Chloe still worries that handing over the photo will send Max back in time to stop the fire from starting at all, so the cutscene echoes the "fail and give" version.

The montage, however, diverges. Max is tempted, then chooses not to go back. The final image shows her with an open lighter in one hand and the photo in the other, strongly implying she burns it. Everyone lives, and Max stays with Chloe — though the pair don't visit Arcadia Bay in this version, which is a small trade-off.

How to Save Everyone Before the Final Choice

Saving everyone is the harder half of the equation, and it's where most players stumble. TheGamer's walkthrough names Safi, Jeannette, Owen, Loretta, Vinh, Noelle, Anthony, and assorted unseen students as the people in play, and ScreenHype puts the number who need rescuing or stopping during the fire at up to seven, depending on which accusations you made.

A few practical pointers:

  • Get both accusations right for a full rescue. Chloe must accuse Ren to stop the Admin Building fire; Max must accuse Vinh to prevent the Abraxas House explosion. A wrong Chloe call can still leave you with a good ending, but not the everyone-saved route.
  • Safi and Vinh aren't fire rescues. Both need to be saved from themselves rather than pulled out of a burning building.
  • Flip the sprinklers. ScreenHype specifically flags the Custodian's closet sprinkler switch as a step people miss when chasing the Super Max achievement.
  • Don't skip optional evidence. Max's rewind power is how you uncover the hints about the protest and the fire.

Ending Myths: "Time Fatigue" and Max's Power

If you've read that using Max's powers too often triggers a "time fatigue" penalty that affects the ending, you can ignore it. ScreenHype calls this out directly as misinformation.

Avoiding her rewind doesn't protect you from a bad outcome — it simply locks you out of Major Gumshoe, which requires collecting every piece of optional evidence in a single playthrough. In other words, using your power is the intended way to play, and the only thing you lose by skipping it is a collectible-focused trophy.

One more detail that isn't an ending at all but gets folded into these discussions: to romance Chloe, kiss her in both scenes where the option appears — once on the rowboat and once outside the university.

Which Life is Strange Reunion Ending Is the Best?

The save-everyone, give-the-photo ending is the closest thing to a canonical happy ending. TheGamer calls it arguably the good ending because it's the one where Max finally stops reaching for the past, and ScreenHype labels it the best outright. It closes her arc rather than restarting it.

That said, "best" depends on what you want from the story. Save-everyone and burn is the safest version of the couple's future, and fail-and-burn is the most peaceful one on the surface. The only branch most players actively avoid is fail-and-give, since it leaves the Chloe you spent the whole game with behind. If you're chasing the full picture, the Super Max achievement for saving everyone is the natural companion goal to the best ending.

FAQ

How many Life is Strange Reunion endings are there? There are four, formed by combining two variables: whether everyone survives the Observatory fire, and whether Chloe gives Max the photo from Moses' letter or burns it.

Do I need Max's rewind power to get a good ending? Yes, practically speaking. Skipping her power only costs you optional evidence and the Major Gumshoe achievement — it doesn't unlock a secret peaceful outcome, and the "time fatigue" theory is misinformation.

Why didn't the Super Max achievement unlock after saving everyone? You likely missed a rescue step. Turn on the sprinklers in the Custodian's closet and make sure every character who needs saving or stopping has been handled, keeping in mind the count shifts depending on your accusations.

Can I still get a good Life is Strange Reunion ending if Chloe accuses the wrong person? Yes. A wrong accusation as Chloe means a bigger fire and more people to save, but if Max names the correct suspect, you can still avoid the memorial scene and reach one of the stronger endings.

For the most current details on the game itself, check the official Life is Strange Reunion Steam page.