Life is Strange Reunion Achievements Guide: Every Trophy and Missable Unlock
A complete Life is Strange Reunion achievements guide: missable trophies, Backtalk answers, collectible types, and the Super Max save-everyone checklist.
Why the Life is Strange Reunion Achievements Split Into Two Piles
Life is Strange Reunion achievements are not the kind you can sweep up after the credits roll. Some unlocks are forgiving — photos, sketches, and podcast flyers can all be recovered through chapter select — while others are tied to story decisions and optional evidence that only count inside a single continuous run. Miss one of those, and you are looking at a partial replay rather than a quick scene reload.
That distinction is the single most useful thing to understand before you start chasing 100%. This guide breaks the Life is Strange Reunion achievements into missable and recoverable categories, lists the dialogue answers that matter, and ends with the full save-everyone checklist behind the toughest trophy in the game.
Two Playthroughs Are Built Into the List
Before you even take control of Max or Chloe, the game asks you to confirm legacy decisions from earlier entries. One of those choices determines which of two mutually exclusive achievements you can earn.
| Legacy Choice | Achievement Unlocked |
|---|---|
| Chloe survived Arcadia Bay | Blue Haired Girl |
| Chloe died in Arcadia Bay | Dead Girl Walking |
You can only claim one per playthrough, so a second run is mandatory for a full set. Community guide creator Mackey notes in his full-game collectible and missable achievement walkthrough that the same opening menu also lets you declare that you supported Safi previously, which softens several later conversations.
Per TheGamer's complete achievement and trophy guide, published March 29, 2026, the PlayStation version adds one extra unlock on top of the shared list: Life Is Strange (PlayStation Only), awarded for collecting every other trophy.
Missable Life is Strange Reunion Achievements You Cannot Clean Up Later
The following unlocks depend on actions inside a single playthrough. Chapter select will not rescue you, and optional evidence in particular can never be reacquired from the scene menu.
| Achievement | Scene | What To Do |
|---|---|---|
| Bucket Challenge | Class Act | Interact with the scaffolding graffiti, let the custodian wash it away, rewind, move his bucket, then interact with the wall again |
| Going Once... Going Twice! | Open Mic Night | Bid at the silent auction table by the flying turtle artwork, bid again after Amanda's set, bid a third time when told to leave, then rewind and steal the pen |
| Happy Birthday! | The Overlight → boat scene | Examine the 3D printer in Moses' office, ask him about it at the whiteboard, then choose the "Happy Birthday" option on the lake |
| Uranus's Long-Lost Cousin | The Overlight | Read the photo on the upstairs table and name the star "URTITTIES" |
| Slick Rick | Lying and Waiting → Times in Turtle | Give Noelle a fake name instead of mentioning Max, then ask Lucas about the protest later |
| It's, Uh, Kind of Fascinating to Me | Reunion | Walk upstairs while Chloe is sleeping and stay a while |
| Bottled It! | Chloe's Decision | Accuse Ren |
| Second Chance | Max's Decision | Accuse Vinh |
| You're Coming With Me | In the Lighthouse | Talk Safi down with sympathetic dialogue |
| Super Max | Memorial | Save every character possible (checklist below) |
A few practical notes on the trickier entries:
- Bucket Challenge hinges on rewinding after the cleanup cutscene finishes, not during it. Move the bucket first, then trigger the graffiti interaction a second time.
- Going Once... Going Twice! is technically chapter-selectable because it all happens in one scene, but the bidding windows are easy to walk past. The final bid only works once you rewind and take the pen.
- It's, Uh, Kind of Fascinating to Me has no confirmed timer. In player experience, roughly two to three minutes of watching Chloe sleep was enough for the prompt to register.
Backtalk Answers for Prospective Student, Not a Rat, and Daddy Issues
Three Backtalk encounters gate three separate achievements, and winning all three in one playthrough also earns Sass Queen. These are dialogue puzzles with published trophy routes, not a single universal script: PowerPyx and Gamer Social Club agree on the lines below, while GameSpew and TPose Gaming report Seattle for Noelle, Tinder Date for Joey, and "I'll tell Amanda" for Ren.
| Opponent | Scene | Winning Responses |
|---|---|---|
| Noelle | Lying and Waiting | Space, then UVM |
| Joey | Times in Turtle | I'm CardinalSin, Bowling League, Sic semper tyrannis |
| Ren | Chloe's Decision | I'll Tell Noelle, Red Paint Can, Daddy Issues |
The video walkthrough notes that the Noelle exchange can be closed out with only two correct picks, so you do not need to fish for a third answer. For Joey, community reports confirm that a wrong mid-sequence choice does not always sink the run as long as the closing line lands.
Winning the Ren encounter does more than hand over a trophy. It supplies the reasoning you need when Noelle asks who is responsible for the upcoming incident — and that accusation is what triggers Bottled It! later.
Collectibles: Photos, Sketches, Podcasts, and "Optional" Evidence
Four collectible families feed the Life is Strange Reunion achievements list, and they behave very differently.
| Type | Owner | Related Achievement | Chapter Select? |
|---|---|---|---|
| Photos | Max | Photo Wall | Yes |
| Sketches | Chloe | Drugstore Makeup | Yes |
| Podcast flyers (9 total) | Either | Podcast Overload | Yes |
| Optional evidence | Either | Feeds the all-evidence unlock | No |
All These Memories requires every photo and every sketch, but podcasts are explicitly excluded from that count. Podcast Overload is tracked separately, and player experience suggests you do not need to sit through a full episode — starting the playback and backing out was enough for the counter in the walkthrough referenced above.
Optional evidence is the trap. Despite the name, it is required for a clean completion and it must be gathered across one uninterrupted playthrough. High-value pickups include Reggie's notes near the water sculpture, the bulletin board paperwork, the Fremont map and Abraxas flyer in Fremont Street, the Jack Parsons article in the library, the demolition contract in Owen's office, the fireworks receipt at the Snapping Turtle, and the blueprint you only receive by choosing attack in the Maybon party secret room.
Because optional evidence cannot be mopped up, treat every scene as a one-shot. If a prompt looks like a document, a note, or a flyer, inspect it before you move the story forward.
The Super Max Checklist: Saving Everyone
Super Max is the achievement most players finish last. It unlocks in the Memorial scene only if nobody dies, which means the fire sequence and the lighthouse conversation both have to go perfectly.
Work through these steps during the Line of Fire chapter:
- Read the bulletin board upstairs to learn Jeanette is in the observatory.
- In the custodian's closet: open the shutoff valve, take the mask and the wrench, read the breaker box note, then activate the sprinklers.
- Give Noelle the mask first, then tell her about Jeanette. Reversing that order is widely reported to end badly.
- Pick up the T-wrench past the gate, then open both remaining shutoff valves — one near the gate, one by the police car.
- Use the wrench on the front door to smash the window and get Anthony out.
Two earlier decisions are also load-bearing. Accusing Ren (Bottled It!) stops the Molotov, and accusing Vinh (Second Chance) prevents the second fire. During In the Lighthouse, stay empathetic with Safi. The guides do not converge on one script: ScreenHype's route opens with "I'm sorry" and ends with "Fine. Let's be b*stards," while PowerPyx's six replies run from "Max loves you" to "We're also alive." Pick one source and follow it end to end.
There is one more collectible waiting in the Memorial scene itself: photograph the wall of heroes instead of a memorial wall. That photo, plus the final Partners in Crime shot of Chloe, closes out the photo set.
FAQ
How many playthroughs do I need for every Life is Strange Reunion achievement? At minimum two. The legacy choice at the start locks you into either Blue Haired Girl or Dead Girl Walking, and those are mutually exclusive. Plan your second run around whichever option you skipped.
Can I use chapter select to pick up optional evidence? No. Optional evidence is the one collectible type that ignores chapter select entirely, which is why the missable Life is Strange Reunion achievements tied to it require care on a first run.
Do I have to listen to all nine podcasts in full? Community reports say no. Starting playback and backing out registered the progress in the walkthrough cited above, though the counter only finalizes once every flyer has been found and played.
Which trophy is hardest to earn? Super Max. It depends on the two accusation choices, the full fire-sequence checklist, and the lighthouse conversation all resolving correctly in the same save file.
For platform details and store information, see the official Life is Strange Reunion Steam page.
Related Guides
Life is Strange Reunion All Collectibles Guide: Photos, Sketches, Podcasts & Evidence
Track down every photo, sketch, podcast, and piece of optional evidence in Life is Strange Reunion, with the published evidence-count conflict flagged up front.
Life is Strange Reunion All Evidence Locations: Major Gumshoe Guide
Every optional evidence location in Life is Strange Reunion, chapter by chapter, plus how to unlock Major Gumshoe in a single playthrough.
Life is Strange Reunion Backtalk Answers: All Chloe Dialogue Choices and Sass Queen Guide
All Life is Strange Reunion backtalk answers for Noelle, Joey, and Ren, plus how to unlock Prospective Student, Not a Rat, Daddy Issues, and Sass Queen.
Life is Strange Reunion Evidence Board Answers: Every Clue to Pin Before You Reconvene
Life is Strange Reunion evidence board answers: the ten-clue PowerPyx mapping, its exact locations, and how to earn Major Gumshoe in one playthrough.