Life is Strange Reunion All Collectibles Guide: Photos, Sketches, Podcasts & Evidence
Track down every photo, sketch, podcast, and piece of optional evidence in Life is Strange Reunion, with the published evidence-count conflict flagged up front.
Chasing every photo, sketch, podcast flyer, and scrap of paper in Life is Strange Reunion is the difference between a clean platinum and a second full playthrough — and a Life is Strange Reunion all collectibles run has one trap that catches almost everyone. Optional evidence cannot be recovered through chapter select, so a single missed document can undo hours of careful work. Everything else, from Max's camera shots to Chloe's sketchbook pages to all nine podcasts, can be mopped up later, which makes the Life is Strange Reunion all collectibles checklist far more forgiving than it first appears.
This guide follows the chapter order used by the published walkthroughs, so you can keep it open while you play. The game is available on PC and consoles via Life is Strange: Reunion on Steam, and the locations below apply across platforms — just translate the face buttons if you are not on PlayStation, since the GameSpew walkthrough uses PlayStation prompts throughout (X on PlayStation is A on Xbox, circle is X, and R2 is RT).
What Counts as a Collectible in Life is Strange Reunion
Four separate systems feed the completion achievements. Max photographs objects and people, Chloe sketches what she sees, both characters listen to podcast flyers, and both pick up documents the game labels "optional evidence."
That last category is the only one without a safety net. PowerPyx's collectible guide notes that chapter select unlocks as soon as you finish a chapter and can be used for anything you missed — except evidence, which must all be gathered in a single playthrough.
| Collectible type | Character | Items itemized in the walkthroughs | Chapter select mop-up? |
|---|---|---|---|
| Photos | Max | 19 slots (four are story-mandatory) | Yes |
| Sketches | Chloe | 7 | Yes |
| Podcast flyers | Max and Chloe | 9 | Yes |
| Optional evidence | Max and Chloe | 10 (PowerPyx numbering; Spire counts 11) | No — one playthrough only |
After a pickup, the game flashes a small collectible icon once you back out of the camera or sketchbook view. You can also pause and open the journal to confirm the item registered before you move on — a habit worth building, because a photo that fails to save looks identical to one that worked.
Life is Strange Reunion All Collectibles by Chapter
The full campaign runs 33 chapters, but only about 20 of them contain anything to grab. The table below is the Life is Strange Reunion all collectibles at a glance, with story-mandatory pickups marked as automatic.
| Chapter | Photos (Max) | Sketches (Chloe) | Podcasts | Evidence |
|---|---|---|---|---|
| Mountain State of Mind | Vermont Fall Sunset (auto) | — | — | — |
| Time Dojo | Gourd Day to You; One Giant Leap | — | #1 | — |
| Class Act | A Friend? A Foe? (auto); What a Cute Critter; Not Quite Nevermore; End of School Week; The Rebellion Lives in Art | — | #2 | Reggie's Notes; Fire Warning; Protest Sign |
| Open Mic Night | — | — | #3 | Lucas's business card |
| Bar Break In | — | Circle of Life | — | — |
| Fremont Street | There's a Light Over at the Frankenstein Place | — | — | Inspection Flyer; Fremont Map |
| Lying and Waiting | — | Tip From the Rogue Bar Artist | — | — |
| Reunion | Shh! Don't Wake Her | — | — | — |
| Admin Sleuth | Dereliction of Duty | — | — | Newspaper Article; Demolition Contract |
| Cat and Max | A Portly Fellow; Which One Is She? (auto) | — | #4 | — |
| The Overlight | — | Young Yet Beautiful | — | — |
| Times in Turtle | Where Water Meets Land | Too Soon to Be Spooky | #5 | Fireworks receipt |
| Mabon | Get This Bad Man a Drink | Taste of the Psychedelic | #6 | Blueprint |
| All Available Evidence | An Empty Home | — | #7 | — |
| Chloe's Decision | — | Hiding in Plain Sight | #8 | — |
| Max's Decision | Not the Center of the Universe | — | — | — |
| Keeping Watch | — | Cycles of Tragedy | — | — |
| Memorial | The Things We Cannot Escape | — | #9 | — |
| Partners in Time | Chloe (auto) | — | — | — |
A few of these have alternate solutions. "What a Cute Critter" accepts any squirrel on campus, "End of School Week" accepts several different student shots (chess players and a student by a sculpture both count), and "A Portly Fellow" accepts more than one garden gnome. Finishing all seven sketches unlocks Drugstore Makeup at the final sketch in Keeping Watch, and the very last photo in Partners in Time triggers Photo Wall and All These Memories together.
The Optional Evidence You Cannot Mop Up
If you take one thing from this Life is Strange Reunion all collectibles breakdown, make it the evidence conflict: the table below follows PowerPyx's ten-item mapping, while Spire of Completion publishes 11 with a different item list. Miss any entry in whichever mapping matches your run and Major Gumshoe is gone until you replay. The trophy pops during All Available Evidence, once the whiteboards in front of you are completely full.
| # | Evidence | Chapter | How to get it |
|---|---|---|---|
| 1 | Reggie's Notes | Class Act | After helping Reggie with his assignment by the water sculpture, read the notebook on the nearby picnic table |
| 2 | Fire Warning flyer | Class Act | Flip through every paper on the bulletin board along the main path |
| 3 | Protest Sign | Class Act | The same board — both flyers are separate evidence entries |
| 4 | Lucas's business card | Open Mic Night | Rewind the conversation with Lucas until you learn about his podcast, then read the card on the table |
| 5 | Inspection (Abraxas) Flyer | Fremont Street | On the trunk of the car across the lot from the house |
| 6 | Fremont Map | Fremont Street | Inside the passenger door of the truck |
| 7 | Newspaper Article | Admin Sleuth | Read "History of the Occult" in the library, then tell Loretta the name Jack Parsons |
| 8 | Demolition Contract | Admin Sleuth | Inspect the drawer in Owen's desk before touching the computer or phone |
| 9 | Fireworks Receipt | Times in Turtle | Examine the fireworks box at the end of the bar and ask Amanda about it |
| 10 | Blueprint | Mabon | Choose "Attack" during the intruder confrontation in the secret room |
Entry four is the sneaky one: Lucas's business card doubles as Podcast #3, so a player who plans to mop up podcasts later can still lose a piece of evidence by skipping it. Grab it on the first pass regardless of your cleanup plans.
All Nine Podcast Locations
Podcasts are the most forgiving category. Community reports, including the full-game video guide from Mackey, confirm that backing out as soon as the audio starts still counts — you do not have to sit through the entire episode. Collect all nine for Podcast Overload.
- Time Dojo — noticeboard near the washroom, past the astronaut display.
- Class Act — the flyer on the bench along the park's main path, featuring Moses.
- Open Mic Night — Lucas's card on the table near the restrooms.
- Cat and Max — picnic table beside the water sculpture.
- Times in Turtle — cork board by the bar entrance.
- Mabon — table on the patio while Max is outside the party.
- All Available Evidence — coffee table in the loft above Moses's office.
- Chloe's Decision — the same bar cork board as #5.
- Memorial — the Adirondack chair at the end of the dock.
Two of those nine are impossible to miss if you are already chasing evidence, and two more sit within a few steps of a sketch. In practice, a single relaxed pass through each chapter clears the podcast list without any backtracking.
Missable Achievements That Ride Along With Collectibles
Several trophies are not collectibles at all but live in the same rooms, and they are easy to lose. Here is how the walkthroughs handle each one.
- Bucket Challenge — examine the graffiti near the porta-potty, let the janitor wash it, rewind, move the bucket with the interact prompt, then inspect the graffiti again.
- Soul of a Poet — listen to the stage poet four times at the very start of Open Mic Night, before Amanda performs.
- Going Once… Going Twice! — bid at the silent auction when the chapter opens, again after Amanda's set, and a third time after Lucas. Rewind the final loss and choose to bid and steal the pen.
- Uranus' Long-Lost Cousin — name Moses's star with the rude option in The Overlight.
- Happy Birthday! — inspect the 3D printer as Chloe, ask Moses about it, then wish Max a happy birthday on the boat in Champlain Problems.
- Sass Queen — win all three backtalk duels using the trophy-guide route: Space then UVM with Noelle, CardinalSin / Bowling League / Sic Semper Tyrannis with Joey, and I'll Tell Noelle / Red Paint Can / Daddy Issues with Ren (GameSpew and TPose list Seattle, Tinder Date, and I'll Tell Amanda instead).
- Daddy Issues, Bottled It!, Second Chance, Super Max — read Ren's research on the evidence board, accuse Ren in Chloe's Decision and Vinh in Max's Decision, then in The Line of Fire collect the mask and wrench, open the shutoff valve, read the breaker note and activate the sprinklers, hand Noelle the mask before mentioning Jeanette, turn the remaining two valves, and smash the front window to free Anthony.
That chain of decisions is what turns a Life is Strange Reunion all collectibles hunt into a genuine completion run — the evidence you gather feeds dialogue options, and dialogue options decide who walks out of the fire.
FAQ
Which Life is Strange Reunion all collectibles are permanently missable? Only optional evidence. Every piece has to be found in one playthrough, because chapter select will not restore them. Sources disagree on the exact total and item set — PowerPyx numbers ten, Spire of Completion counts 11 — so treat the list below as the PowerPyx mapping rather than a universal count. Photos, sketches, and podcasts can all be swept up later.
Do you need two playthroughs for Life is Strange Reunion all collectibles? Not for the collectibles themselves — one careful run covers every photo, sketch, podcast, and document. Two runs are only required for the pair of story achievements tied to whether Chloe survived Arcadia Bay, since you can only carry one version of that decision into a save.
Do you have to listen to an entire podcast for it to count? Player experience suggests no. Multiple community reports describe backing out moments after the audio begins and still receiving Podcast Overload at the end of the game.
What happens if you miss a photo or sketch? Nothing permanent. Finish the chapter, then use chapter select to return and grab it — the journal will show exactly which slot is still empty.
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